Below you can see the completed image and under that there are single shots of the Sneaky Soldier and the Scorpion and Spider Mechs.
This month I have been working on a new image and testing out some new workflows. The image is called Riverside Tank Battle and was done using various software. Zbrush was used for the modelling, Substance painter for the materials and Octane to render the scene out.
Below you can see the completed image and under that there are single shots of the Sneaky Soldier and the Scorpion and Spider Mechs. This month I have been revisiting some old models and reworking them in Substance Painter. All modeling done in Zbrush and materials in Substance Painter. Renders done in Iray. First up is my engineering bot that has had a rework of the textures. I'm happy how it turned out and getting those dirty metallic surfaces looking just right is really great. Next up is the space ship from the painting last month. I decided to add some more detail to it and refine the materials a bit more.
This is an old model that I wanted to do a texture pass on for a long time. I wanted to skip the time consuming process of setting up UVs and redoing topology to get it ready for rendering so I tried a new workflow. The new workflow allows me to export the model to Octane and then just do a quick projection map in there. I rendered out a few different versions and the rest of the image was Photoshop painting and the final image below is the end result.
Two of my models have been featured on the blog of the company where I get my 3d prints done. It's nice to see my stuff making it out into the wild.
http://i.materialise.com/blog/entry/material-monday-prime-gray-for-your-smooth-detailed-designs |
Categories
All
|