This month we have a generous chicken and a panda, a solar farm in the clouds and a space captain with some great hair. Read more about each creation by clicking on the images below:
From an old character design from a few years ago I did this quick sculpt of this space captain character. She is from an old project that never got off the ground and I wanted to breath some new life into the design.
Another friendly little gift animal who has a little present for you. This little guy is part of The Gift Animals collection and has been made by Shapeways with the magic of full colour 3d printing. Check him out over at my Shop:
This is the latest painting in the Green City Collection. The idea behind this was a combination wind and solar farm that would provide double the power generation of just a wind farm or a solar farm on it's own. The tube balloons funnel the wind that somehow gets converted to electricity. At the same time the top of the balloons have a coating of thin and lightweight solar panels that generate maximum energy since they are above the cloud cover and get sunshine all day long. At the bottom of the cable would be a small relay station that pushes the generated electricity to the grid or stores it in a large battery.
This little chicken is part of The Gift Animals Collection. Accompanying him is a Black Cat, a White Cat and a Panda all with their own gifts. I hope to add more generous little animals to the collection in future.
This chicken and his friends make great little gifts for the that someone in your life that you want to show your generosity towards.
You can get your own little chicken custom made for you over at Shapeways with the magic of 3d printing. Check it out here:
Your own Gift Chicken
For anyone in the games industry, this past week is a big highlight in the calendar. All the big publishers and small indies bring their best games to showcase to the world at the annual E3 conference in LA.
This year, the game I have been working on for the past while was finally announced, namely Hitman. It is the next game in the series following on from Hitman: Absolution. There were two trailers released at E3, the announcement trailer and the gameplay trailer. I worked on some shots for the gameplay trailer which you can see below:
Games I'm excited about:
With everyone putting on their very best showcases there was a great many promising games shown. The crafting system of Fallout 4 looked really impressive and no game came close to Just Cause 3 for pure fun and ridiculousness. Once again Naughty Dog did some amazing work on their Uncharted demo and Battlefront had everyone's inner fan boy very excited about the prospect of playing inside the world of the original Star Wars trilogy. A surprise appearance the The Last Guardian was great to see too with some amazing character animation and a real sense of magical wonder evident in the gameplay demo.
Considering all the amazing games shown I'm still only looking forward to one game, for the second year in a row, that truly seems to promise the player the world, and a universe too. That is none other than No Man's Sky:
Game trailer awesomeness:
No E3 would be complete without the amazing cinematic trailers that lead the marketing efforts. My favorites this year are from Blur Studios( who always impress with their work at E3) with the Fallen Empire and Dishonored 2 trailers and Ubisoft with their impressive introduction to the Assassins Creed world set in London:
Another print has come back from www.shapeways.com and it looks great. This one stands about 10cm in height (see the scale reference photo with keys below) and is printed in the 'Black strong and flexible' material, which is a dyed nylon plastic and is very strong. The print came out great and has retained a high level of detail. I used the 'print it anyway' feature on shapeways which allows you to test out first time prints to see if they will print regardless of errors with the mesh. This model has some errors in the preliminary checks to do with the small detail on the female character's hair but I went ahead and printed it anyway since this is the first prototype.
The design is from an old drawing I did for a boss character in a video game. The whole idea was that the Queen, the female character in the throne, was the brains and the Mule, the big guy, was the brawn. You would have to defeat the queen first while avoiding the powerful attacks of the mule and then you could take down the Mule more easily without the queen issuing commands. The design never made it into a game but I enjoyed sculpting it and bringing the design into the real world with the magic of 3d printing.
Below is the original 3d design. I had to remove the chains from the print model because they are too delicate to print.
Another week and another Panda Armour design. This week it's an explosives expert called Boom. His armour is designed to launch all kinds of explosive projectiles, even his shoulder armour.
The Panda Medic below was the first print in the series. The print came out dusty with white powder still visible on the print but this was more than a year ago and Shapeways have made great improvements in their colored material finishing.
It still amazes me how 3d printing works. Not to mention 3d printing with colour. Even though I've had many of my little sculpted characters printed in the past it just doesn't seem to get old. The latest little edition to my collection is this Armoured Panda Tank. It stands about 50mm high and looks great with the colors from the multi-color material.
Take a look at it over at Shapeways: http://shpws.me/HUIO
Here is what the 3d model looks like that I send off to Shapeways:
This is an old model that I wanted to do a texture pass on for a long time. I wanted to skip the time consuming process of setting up UVs and redoing topology to get it ready for rendering so I tried a new workflow. The new workflow allows me to export the model to Octane and then just do a quick projection map in there. I rendered out a few different versions and the rest of the image was Photoshop painting and the final image below is the end result.
This is the last monster from the Copenhagen Monsters collection, for real this time. I know I said the same thing about 2 paintings ago, but this time I mean it. As much fun as it is too paint these large critters I must move onto other things. As you can see this little guy is enjoying the sunshine near Copenhagen's Amalienborg Palace. Read more about the palace HERE.
This little fellow is part of a set of two characters who were designed many years ago. I previously posted an image of the two together and wanted to spend a bit more time on just this character called the mule. So here he is with a new texture pass and new rendering.
Link to original post: http://www.willdutoit.com/blog/duet-demon-hydra-on-a-bike
The latest addition to the Copenhagen Monsters Collection, called Monster at The Lakes. This one has a gorilla-like beast with a turtle shell making his way slowly past the lakes in Osterbro, Copenhagen. So far the collection is 11 paintings strong with various parts of Copenhagen invaded by these large creatures. I have one more to do and then this collection will be complete.
This is an old character that started a series of suited Panda designs, see the previous Recon post in the link below. The suit is designed for a medical specialist that needs to remain unharmed while attending sick or injured soldiers and what better than a giant mechanical Panda to come and rescue you from a war zone.
I had this idea for a drag racer that had the look of a charging bull, with horns down and ready to charge at full speed. This was the result.
I am very pleased that a friend of mine, with impeccable taste in artwork, has used one of my artworks for her latest tattoo.
Here they are with the original on top and the tattoo below.
Continuing on from the previous posts about this character, I've finalized a character sheet for him.
This is the second entry in the collection of future green cities. This one is a little larger than the last with many more solar collectors and rooftop gardens spread throughout the city. There are also large cargo airships delivering goods from and to other similar cities.
I missed out on doing a retrospective last year so with my recent look back at 2014 I thought it was a good idea to take another look at all the artwork from 2013. So here it is for your viewing pleasure:
Another year has flown by. Looking back here are all the artworks that I have created over the last 12 months.
Happy new year to everyone. I hope you all had a restful festive season. I've started on a new collection of city paintings. Inspired by the many zero emission technologies available at present, this is an idea of what a small city could look like in the near future if it's infrastructure was designed with these technologies from the start.
The second images gives you a breakdown of the technologies being utilized.
These are from my recent Croquis class, done with red charcoal. The one on the left is a 25 minutes portrait and one the right is a 2 minute sketch.
All content copyright Will du Toit Artworks 2017